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STAGE 1: The Battle Royale


The Champions shall commence at the perimeter of the arena’s ring, with each Champion positioned on an elevated platform. At the signal of the Grandmaster, the Champions shall sprint toward the cornucopia at the center, which contains an array of guns and ammunition.

 

Once a weapon is secured, it must be conveyed back across the outer ring before it can be employed in battle. Loot boxes, filled with valuable supplies, shall be strategically placed around the arena.


This is a contest unto the death. Each Champion shall bear a flag, and if struck by a shot, they must relinquish their flag at the point of impact. Any remaining combatant who retrieves a fallen flag and returns it to their sponsor shall be awarded a point.


Should a Champion fall, they may approach the sponsor stage and indicate the color of the projectile that felled them, thereby awarding a point to the associated Champion. The felled Champion’s Sponsors may then choose to procure an additional life for them, at which point the Grandmaster shall issue a new flag, allowing the Champion to re-enter the fray.

 

STAGE 2: The Duels


Champions shall stand back-to-back in two orderly lines. At the Grandmaster’s command, they shall proceed through three signals:


First Signal: The Champions shall take five paces away from their adversaries.


Second Signal: They shall turn to face their opponent.


Third Signal: They shall discharge a single shot. Should a Champion be struck, they must raise their hands in surrender.


The duels shall follow a round-robin format, ensuring each pair of adversaries has the opportunity to contest. The victor of each duel shall be awarded a point. These points shall be tallied to form teams for the subsequent stage. 


STAGE 3: Capture the Flag


Teams, as determined by the results of Stage 2, shall engage in this round. Central flags shall be placed within the cornucopia at the arena’s heart.


The objective is for each team to capture a flag and return it to their sponsor. A point shall be awarded to the team for each flag secured, with the Champion who retrieves the flag receiving an additional point. A Champion may only retrieve one flag at a time.


While friendly fire is discouraged, it is not strictly forbidden.


Should a Champion fall, they may approach the sponsor stage and indicate the color of the projectile that felled them, thereby awarding a point to the associated Champion. The felled Champion’s Sponsors may then choose to procure an additional life for them, at which point the Grandmaster shall issue a new flag, allowing the Champion to re-enter the fray.


STAGE 4: The Gauntlet


Each Champion shall be presented with the option to traverse the gauntlet. Should a Champion succeed in crossing the gauntlet without being struck, they shall be awarded ten additional points.


For a cost of one Medallion, each Sponsor may purchase a firearm, fully loaded, to be discharged at any and all Champions braving the gauntlet.

FINALE

Upon the conclusion of the four stages, the points accrued by each Champion shall be meticulously tallied. The Champion with the highest score shall be crowned the Champion of Champions, and shall await this honor. No other standings shall be disclosed.
 

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